Internet searches for the terms “metaverse” and “non-fungible token” skyrocketed in 2021, according to Google Trends. Parcels of virtual land are being bought by notable investors. Virtual buildings are being constructed soon after, with leases being signed by national retailers. Is widespread adoption of the metaverse inevitable?
Some obstacles remain. The most notable is a current lack of users. The use of virtual reality headsets, which remain cost-restrictive, is still relatively low but is forecast to grow rapidly.
In addition, there is yet to be an agreed-upon dominant metaverse. There currently are a small number of well-defined and “livable” metaverse worlds, each with their own unique features and community. Retailers wishing to invest in developing property within the metaverse might wait to see which one becomes dominant.
Some retailers already are taking the plunge. Forever 21 partnered with the Roblox metaverse to establish virtual stores. Sketchers signed a lease for retail space within Decentraland, in which fashion designer Philipp Plein has invested $1.4 million in virtual land and plans to launch an exclusive line. Gartner Inc., a technological research and consulting firm, predicts that within four years, 25% of people will spend at least one hour per day within the metaverse and that 30% of the world’s companies will have products and services available for purchase and use in the metaverse.
Figure 6: Websearch Interest by Week, 2021
Source: Google Trends, March 2022.
Figure 7: Consumer VR Headset Use, History & Forecast
Source: Consumer VR Headset and Content Revenue Forecast 2021-2026, Omida.